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Course Outline
Introduction to SimLab Composer Ultimate
- Overview of interface and workspace.
- Project setup and navigation.
- Fundamentals of 3D scene organization.
Modeling and Scene Assembly
- Creating and importing 3D models.
- Working with geometry and hierarchies.
- Assembling complex scenes.
Texturing and Materials
- Applying and editing materials.
- Working with textures and surface properties.
- Lighting basics and visual realism.
SimLab Composer VR Export
- Preparing models for VR export.
- Optimizing performance for real-time rendering.
- Exporting VR projects from SimLab.
Introduction to Meta Quest 3
- Unboxing and initial setup.
- Configuring accounts and settings.
- Navigation, interaction, and key functionalities.
SimLab Composer and Meta Quest 3 Integration
- Establishing workflow for VR deployment.
- Transferring SimLab VR projects to Meta Quest 3.
- Testing and refining immersive experiences.
Applied VR Practice
- Hands-on session with Meta Quest 3 using SimLab projects.
- Interactive collaboration and presentation scenarios.
- Troubleshooting common issues.
Summary and Next Steps
Requirements
- A grasp of 3D design concepts.
- Experience with general computer graphics tools.
- Familiarity with VR concepts is advantageous but not mandatory.
Target Audience
- 3D designers.
- Professionals in training and visualization.
- IT staff supporting VR projects.
21 Hours
Testimonials (1)
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like