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Duration 21 hours
Course Outline
Getting Started with SimLab Composer Ultimate
- Review of the user interface and workspace layout
- Initializing projects and mastering navigation
- Core principles of organizing 3D scenes
Building Models and Assembling Scenes
- Generating and importing 3D assets
- Managing geometry and object hierarchies
- Combining elements into intricate scenes
Material Application and Texturing
- Applying and modifying materials
- Handling textures and surface attributes
- Basics of lighting and achieving visual fidelity
Exporting for VR from SimLab Composer
- Readying models for VR output
- Enhancing performance for real-time rendering
- Generating VR-ready projects from SimLab
Familiarization with Meta Quest 3
- Initial setup and unboxing process
- Setting up user accounts and system preferences
- Exploring navigation, interaction, and primary features
Merging SimLab Composer and Meta Quest 3
- Defining the workflow for VR deployment
- Migrating SimLab VR projects to Meta Quest 3
- Validating and polishing immersive experiences
Practical VR Application
- Direct interaction with Meta Quest 3 using SimLab projects
- Collaborative and presentation-based scenarios
- Resolving frequent technical issues
Conclusions and Future Pathways
Requirements
- A foundational grasp of 3D design principles
- Practical experience with standard computer graphics applications
- Knowledge of VR concepts is advantageous, though not mandatory
Target Audience
- 3D Designers
- Professionals in training and visualization
- IT personnel managing VR initiatives