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 Duration 21 hours

Course Outline

Getting Started with SimLab Composer Ultimate

  • Review of the user interface and workspace layout
  • Initializing projects and mastering navigation
  • Core principles of organizing 3D scenes

Building Models and Assembling Scenes

  • Generating and importing 3D assets
  • Managing geometry and object hierarchies
  • Combining elements into intricate scenes

Material Application and Texturing

  • Applying and modifying materials
  • Handling textures and surface attributes
  • Basics of lighting and achieving visual fidelity

Exporting for VR from SimLab Composer

  • Readying models for VR output
  • Enhancing performance for real-time rendering
  • Generating VR-ready projects from SimLab

Familiarization with Meta Quest 3

  • Initial setup and unboxing process
  • Setting up user accounts and system preferences
  • Exploring navigation, interaction, and primary features

Merging SimLab Composer and Meta Quest 3

  • Defining the workflow for VR deployment
  • Migrating SimLab VR projects to Meta Quest 3
  • Validating and polishing immersive experiences

Practical VR Application

  • Direct interaction with Meta Quest 3 using SimLab projects
  • Collaborative and presentation-based scenarios
  • Resolving frequent technical issues

Conclusions and Future Pathways

Requirements

  • A foundational grasp of 3D design principles
  • Practical experience with standard computer graphics applications
  • Knowledge of VR concepts is advantageous, though not mandatory

Target Audience

  • 3D Designers
  • Professionals in training and visualization
  • IT personnel managing VR initiatives

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