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Course Outline

Introduction

  • What is programming and why it merits attention
  • The history of programming
  • The opportunity to automate tasks via software
  • The role of the programmer and the computer in enterprise environments
  • Current market trends in programming development
  • Declarative versus imperative programming: How versus What?
  • The Turing machine
  • Compilation and interpretation 'on the fly' vs. consolidation

Review of Logic and Boolean Algebra

  • Predicates
  • Logical sentences
  • Tautologies
  • Boolean algebra

Your First Program

  • Structural aspects
  • Functional aspects
  • Object-oriented aspects
  • Other approaches

Primitive Data Types

  • String representation
  • Integers
  • Floating-point numbers
  • Booleans
  • Null type
  • Empty or Uninitialized values
  • Strong versus weak typing

Data Structures

  • FIFO and FILO concepts
  • Stacks
  • Queues
  • Declaring arrays and lists
  • Indexing
  • Maps
  • Records
  • Trees

Operators

  • Assignment operators
  • Arithmetic operators
  • Comparison operators
  • Comparing values across different languages
  • Bitwise operators
  • Concatenation
  • Increment and decrement operators
  • Common errors

Program Control Flow

  • If and else-if statements
  • Goto statements and the associated issues
  • The switch statement
  • The for loop and for-in loops
  • The while loop and do-while loop
  • The foreach loop
  • Loop termination

Creating Reusable Code

  • Functional Programming
  • Object-Oriented Programming

Functional Programming Paradigms

  • Definition of a function
  • Functions versus procedures
  • Foundations of lambda calculus
  • Function arguments
  • Returning values
  • Functions as arguments
  • Anonymous functions
  • Closures
  • Recursion

Object-Oriented Programming Paradigms

  • Representing real-world entities in philosophy and ontology
  • Deciding what constitutes an object versus other types
  • Class declaration
  • Creating class instances
  • Fields and object state
  • Methods as object behavior
  • Abstraction
  • Encapsulation
  • Inheritance
  • Polymorphism
  • Association and aggregation
  • Delegation and relationship separation between objects
  • Modules, packages, and libraries
  • API sharing
  • System modeling via classes and objects
  • Describing and programming relationships between classes
  • Programming from a business perspective

Best Programming Practices

  • Pitfalls and common errors
  • Translating high-level code into low-level interpretation
  • Code optimization
  • The KISS principle
  • The DRY principle
  • The 'Worse is Better' principle
  • Separating abstraction from implementation
  • Methods for detecting logic errors in programs
  • Code formatting conventions
  • Code commenting
  • Software metrics

Overview of Technologies and Languages

  • Application domains of these languages
  • Key language features
  • Development prospects
  • Future directions: algorithms, code optimization, implementing patterns, design patterns, architectural patterns, and analytical standards
  • Reducing control structure complexity through artificial intelligence and automated decision-making
  • Choosing the right platform: individual consultations
 35 Hours

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