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Course Outline

Module 1. Principles of Object Orientation

  • Model creation
  • Classes and objects
  • Encapsulation, specialisation, and polymorphism

Module 2. Designing Applications with UML

  • Introduction to UML
  • Types of UML Diagrams
  • Use Case Diagrams
  • Class Diagrams
  • Interaction Diagrams

Module 3. Getting Started with C#

  • C# and the .Net ecosystem
  • The C# language syntax
  • Working with the Visual Studio IDE

Module 4. C# Language Fundamentals

  • Data types
  • Variables
  • Constants
  • Strings
  • Statements
  • Expressions

Module 5. Branching

  • Conditional branching logic
  • Unconditional branching statements
  • Loop structures

Module 6. Operators

  • Assignment operations
  • Mathematical operators
  • Increment and decrement
  • Relational operators

Module 7. Classes and Objects

  • Class definition
  • Constructor implementation
  • Static versus instance members
  • Object destruction

Module 8. Inside Methods

  • Method overloading
  • Data encapsulation via properties
  • Returning multiple values

Module 9. Debugging

  • Configuring breakpoints
  • Analyzing the Call stack

Module 10. Inheritance and Polymorphism

  • Specialisation and generalisation
  • Inheritance mechanisms
  • Polymorphism
  • Abstract and sealed classes
  • The root class: object
  • Boxing and unboxing types

Module 11. Operator Overloading

  • Utilizing the Operator keyword
  • Defining custom operators
  • Logical operator pairs
  • Conversion operators

Module 12. Structs

  • Defining a Struct

Module 13. Interfaces

  • Implementing an interface
  • Implementing multiple interfaces
  • Interface casting
  • Extending an interface

Module 14. Arrays

  • Array declaration
  • Multidimensional arrays
  • System.Array utilities
  • Indexers

Module 15. Collection Interfaces and Types

  • Core collection interfaces
  • Array lists
  • Queues and stacks

Module 16. Strings

  • String creation
  • String manipulation techniques
  • The StringBuilder class

Module 17. Throwing and Catching Exceptions

  • The throw statement
  • Try and catch blocks
  • Call stack mechanics
  • Exception class methods and properties

Module 18. Delegates and Events

  • Delegates
  • Events

Module 19. Generics

  • Introduction to Generics
  • Parameterization by data type
  • The System.Collections.Generics class

Requirements

To successfully participate in this course, students should demonstrate proficiency in the following areas:

  • A solid understanding of basic operating system operations, including file handling and manipulation.
  • A grasp of structured programming fundamentals, such as flow control, variable usage, parameters, and function invocation.
  • At least three months of practical experience in application development, whether in graphical or non-graphical environments, or an equivalent level of technical knowledge.

Prior experience with object-oriented programming (OOP) and its core concepts is not a prerequisite for this course.

Target Audience

This program is specifically designed for the following profiles of software developers:

  • Novice developers beginning their professional journey
  • Developers with general programming knowledge who may have acquired their foundational skills using non-graphical languages in academic settings

These professionals aim to build comprehensive solutions utilizing C# within the Microsoft .NET Framework, seeking to enhance their development capabilities by adopting Object Orientated techniques.

 35 Hours

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