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Course Outline
Curves and Surfaces
- Tools and structural components
- Bézier and NURBS curves
- Transforming objects
- Working with shapes and splines
Metaballs and Hair Particles
- Tools and structural components
- Adding and editing metaball objects
- Utilizing the grease pencil tool
- Modifying particle systems
Animation and Rigging
- Keyframes and keying sets
- Employing armatures for rigging
- Applying lattice modifiers
- Managing constraints, actions, and drivers
Markers, shape keys, and motion paths
Non-destructive modelling techniques
- Overview of geometry nodes
- Overview of animation nodes
Rendering 3D Scenes
Render engines in Blender for animation
- Eevee, Cycles, and Workbench engines
- Utilizing cameras, lighting objects, and materials
- Shading nodes and color management
- Freestyle non-photorealistic (NPR) rendering
- Using layers and render passes
- Rendering and previewing animations
Exporting Files
- Supported media formats
- Exporting files to Alembic format
- Utilizing the Collada module
- Exporting files as USD, SVG, and PDF
Troubleshooting common issues
Summary and Next Steps
Requirements
- Fundamental computer usage experience
- Prior familiarity with 3D modelling concepts
Target Audience
- Artists
- Game developers
- Complete beginners
14 Hours
Testimonials (2)
I like how the course is built to the needs of what we are looking to create for work.
Alexius Burris - Weatherford
Course - From 3ds Max to Unreal: Mastering Real-Time Visualization
the point that Huba took the time to sit with me as the lesser knowledgeable of the application and go through each part and explain where i had gone wrong and how to correct the issue