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Course Outline

Curves and Surfaces

  • Tools and structural components
  • Bézier and NURBS curves
  • Transforming objects
  • Working with shapes and splines

Metaballs and Hair Particles

  • Tools and structural components
  • Adding and editing metaball objects
  • Utilizing the grease pencil tool
  • Modifying particle systems

Animation and Rigging

  • Keyframes and keying sets
  • Employing armatures for rigging
  • Applying lattice modifiers
  • Managing constraints, actions, and drivers

Markers, shape keys, and motion paths

Non-destructive modelling techniques

  • Overview of geometry nodes
  • Overview of animation nodes

Rendering 3D Scenes

Render engines in Blender for animation

  • Eevee, Cycles, and Workbench engines
  • Utilizing cameras, lighting objects, and materials
  • Shading nodes and color management
  • Freestyle non-photorealistic (NPR) rendering
  • Using layers and render passes
  • Rendering and previewing animations

Exporting Files

  • Supported media formats
  • Exporting files to Alembic format
  • Utilizing the Collada module
  • Exporting files as USD, SVG, and PDF

Troubleshooting common issues

Summary and Next Steps

Requirements

  • Fundamental computer usage experience
  • Prior familiarity with 3D modelling concepts

Target Audience

  • Artists
  • Game developers
  • Complete beginners
 14 Hours

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