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 Duration 21 hours

Course Outline

Foundations of Augmented Reality

  • Exploring AR: core concepts, historical context, and real-world applications
  • Mechanics of AR: sensor technology, camera input, and computer vision basics
  • Review of ARCore capabilities and compatible device ecosystems

Setting Up the Development Workspace

  • Integrating the ARCore SDK into Android Studio and Unity workflows
  • Installing essential libraries, build utilities, and project dependencies
  • Adjusting project configurations and establishing device debugging procedures

ARCore Modules and Application Programming Interfaces

  • Analyzing motion tracking and environmental awareness mechanisms
  • Applying plane detection, light estimation, and depth mapping APIs
  • Deploying Cloud Anchors to facilitate shared AR experiences
  • Incorporating 3D models, textures, and material properties into AR scenes

Hands-On Project Creation

  • Architecting and building an AR-based commercial simulation application
  • Designing interactive interfaces and product visualization capabilities
  • Implementing standard user interactions such as touch, rotation, and scaling

Integration and Market Release

  • Conducting thorough testing on supported Android devices
  • Handling app export, packaging, and distribution via the Play Store or internal channels
  • Adhering to best practices for performance, user experience, and data handling
  • Compiling documentation and project assets for professional presentation

Capstone Project

  • Design and execution of an AR prototype for commercial education contexts
  • Demonstrating and assessing the technical functionality of the build
  • Evaluating pedagogical value and discussing practical application strategies

Requirements

  • Fundamental knowledge of Android development or the Unity interface
  • Exposure to 3D graphics principles and mobile application development
  • A professional interest in educational technology and interactive digital media

Target Audience

  • Academic staff and educators within technology and innovation programs
  • Software developers and content creators specializing in AR solutions
  • Educators seeking immersive tools for academic and commercial environments

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