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Course Outline
Core Concepts of Augmented Reality
- Exploring AR: key concepts, historical context, and modern applications.
- Technical foundations: sensors, camera input, and the basics of computer vision.
- A review of ARCore’s capabilities and the range of supported devices.
Establishing the Development Environment
- Preparing the ARCore SDK for integration with Android Studio and Unity.
- Installing necessary libraries, build tools, and project dependencies.
- Adjusting project configurations and setting up device debugging.
Deep Dive into ARCore Components and APIs
- Exploring motion tracking techniques and environmental awareness.
- Applying plane detection, light estimation, and the depth API.
- Utilizing Cloud Anchors to enable shared AR experiences.
- Integrating 3D models, textures, and materials within AR scenes.
Hands-On Project Development
- Conceptualizing and building an AR-based simulation app for commercial purposes.
- Developing interactive interfaces and features for product visualization.
- Adding basic user interaction elements such as touch, rotation, and scaling.
Integration and Release Process
- Performing quality assurance tests on compatible Android devices.
- Managing app export, packaging, and distribution via the Play Store or internal channels.
- Applying best practices for performance optimization, user experience, and data handling.
- Preparing comprehensive documentation and project assets for final presentation.
Final Project Execution
- Designing and developing an AR prototype for commercial educational use.
- Demonstrating and evaluating the technical functionality of the project.
- Conducting a pedagogical review and discussing real-world practical applications.
Recap and Future Directions
Requirements
- Foundational knowledge of Android development or the Unity interface.
- Basic familiarity with 3D graphics principles and mobile application development.
- A genuine interest in educational technology and interactive digital media.
Intended Audience
- Academic faculty and instructors within technology and innovation programs.
- Software developers and content creators eager to explore AR applications.
- Educators seeking to integrate immersive tools into academic and commercial settings.
21 Hours