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Course Outline
- An overview of immersive technology and current market trends.
- Defining augmented and virtual reality and their potential to reshape daily activities.
- Introduction to the tools and various SDKs available for creating AR and VR interactions.
- A demonstration of an AR application built in Unity, focusing on enriching print media with images, text, and videos.
- Exploring the expansion of these applications across different sectors and assessing their potential.
- A VR application demonstration, highlighting how virtual reality can alter storytelling and affect emotional impact.
- An introduction to devices suitable for creating these interactions, such as Google Cardboard, HoloLens, HTC Vive, Oculus Rift, Gear VR, and others.
- Conclusion and resources for further exploration of this technology.
Requirements
- Fundamental IT knowledge
Audience
- For creative entrepreneurs, this course offers an ideal entry point into the current trends of the emerging augmented and virtual reality market.
- Journalists, media and content producers, as well as educators, will learn techniques for augmenting print-based media with audio, visuals, and video.
- Web designers and application developers will acquire a suite of technological building blocks that can be integrated into their professional service offerings.
7 Hours
Testimonials (1)
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like