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Course Outline

1. GUIDING PRINCIPLES

Explore the core principles of user-centered design.

Understand ISO9241 as a key standard in the field of usability.

Distinguish clearly between usability and user experience.

Confidently identify user needs and goals.

2.USER RESEARCH

Define the essential components of usage.

Master methods for interviewing target audiences.

Differentiate between observation and interpretation.

Collect and analyze high-quality user data.

Develop advanced research techniques and methodologies.

3. ILLUSTRATING THE CONTEXT OF USE

Identify potential users for your product or system.

Create product personas and interpret their needs.

Under Hick’s Law: the relationship between the number of choices in a user interface and cognitive load.

Define and manage the elements of user stories.

4. MEASURING USABILITY

Define usability through effectiveness, efficiency, and satisfaction.

Utilize behavioral data to distinguish between strong and weak design concepts.

Select design alternatives using A/B testing methods.

Explain the value of iterative design.

5. INFORMATION ARCHITECTURE

Transform disorganized information into a structured experience.

Develop appropriate flows between users and products or services.

Organize, structure, and label content, functions, and features.

Contrast implementation models, mental models, and conceptual models.

6. INTERACTION DESIGN

Describe various user interface design patterns with confidence.

Select the appropriate interactive controls for user interface design.

Easily define the concept of progressive disclosure.

Differentiate between interaction design and information architecture.

Emphasize the importance of consistency in user interface design.

7. VISUAL DESIGN

Create user interface designs that leverage universal principles of visual design.

Identify effective and ineffective page layouts.

Select the appropriate interactive controls in user interface design.

Enhance your research insights using eye-tracking methodology.

8. INTERFACE PROTOTYPING

Choose between different prototyping types, such as paper and digital.

Describe the differences between prototypes and sketches.

Identify multiple design solutions before settling on a specific one.

Practically sketch paper prototypes.

9. USABILITY EVALUATION

Recall Jacob Nielsen’s Usability Heuristics and other usability principles.

State the various types of usability evaluation.

Record data from usability evaluations.

Evaluate system usability by applying usability heuristics.

Requirements

No specific prerequisites are required to enroll in this course.

 28 Hours

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