Course Outline
1. GUIDING PRINCIPLES
Explore the key principles of user-centred design
Understand the role of ISO9241 as a critical standard in usability
Distinguish between usability and user experience
Evaluate user needs and objectives with confidence
2. USER RESEARCH
Identify the appropriate components for use cases
Develop effective techniques for interviewing target audiences
Differentiate between observation and interpretation
Collect and analyze high-quality user data
Refine research techniques and methodologies
3. ILLUSTRATING THE CONTEXT OF USE
Recognize potential users of your product or system
Develop product personas and interpret their specific needs
Apply Hick’s Law to understand the relationship between interface choices and cognitive load
Manage the key elements of user stories effectively
4. MEASURING USABILITY
Define usability in terms of effectiveness, efficiency, and satisfaction
Leverage behavioral data to assess design strengths and weaknesses
Evaluate design alternatives using A/B testing methods
Articulate the significance of iterative design
5. INFORMATION ARCHITECTURE
Transform unstructured information into a coherent user experience
Establish logical flows between users and products or services
Organize, structure, and label content, functions, and features
Differentiate between implementation models, mental models, and conceptual models
6. INTERACTION DESIGN
Describe various user interface design patterns with clarity
Select appropriate interactive controls for interface design
Define the concept of progressive disclosure
Differentiate between interaction design and information architecture
Emphasize the importance of consistency in interface design
7. VISUAL DESIGN
Design user interfaces that leverage universal visual design principles
Evaluate the quality of page layouts
Select suitable interactive controls for user interfaces
Enhance research insights by applying eye-tracking methodologies
8. INTERFACE PROTOTYPING
Select the appropriate prototyping method, such as paper or digital
Differentiate between prototypes and sketches
Explore multiple design solutions before finalizing a specific approach
Practically sketch paper prototypes
9. USABILITY EVALUATION
Recall Jacob Nielsen’s usability heuristics and related principles
Identify the various types of usability evaluation
Document data from usability evaluations
Assess system usability by applying established usability heuristics
Requirements
No specific prerequisites are required to enroll in this course.
Testimonials (7)
Lecture tried his best ensuring that even the most technical part of the training is well understood by put up a number of examples using the real life examples. I also loved the graphics part. i will be able to apply it in most of my presentation.
DORAH - Vodacom
Course - User Experience (UX) Design
His knowledge and examples shared
Jolandi - Vodacom
Course - User Experience (UX) Design
Building UI/UX and understanding the principles of its creation
Dmytro
Course - User Experience (UX) Design
The engagement sessions where we got to experiment and try our designs
lerato bereng - Vodacom
Course - User Experience (UX) Design
The knowledge Khoebib had on all the relevant subjects
Siddeeq Osman - Vodacom
Course - User Experience (UX) Design
I loved the trainers knowledge around the various UX/UI topics!
jason ezra - Vodacom
Course - User Experience (UX) Design
Wireframe design. Interesting topic. Well explained!