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Course Outline

Introduction

  • Patterns and layered architectures
  • Describing patterns
  • Design patterns in the design phase
  • Identifying and choosing design patterns
  • Implementing design patterns

Recognized patterns

Object Creation

  • Factory
  • Builder
  • Factory Method
  • Prototype
  • Singleton

Structural Patterns

  • Adapter
  • Bridge
  • Composite
  • Decorator
  • Facade
  • Flyweight
  • Proxy

Behavioural Patterns

  • Chain of Responsibility
  • Command
  • Interpreter
  • Iterator
  • Mediator
  • Memento
  • Observer
  • State
  • Strategy
  • Template Method
  • Visitor
  • Observer

Developing Patterns

  • To pattern or not to pattern
  • Formal pattern specification
  • Structuring the pattern catalogue
  • Specific goals and abstract goals
  • Sharing your patterns with the pattern community

Requirements

Solid proficiency in UML and any object-oriented programming language such as C++, C#, Java, VB.NET, PHP 8 or higher, etc.

 14 Hours

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