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Course Outline

Media Devices Handling

1. Browser Permissions with navigator.permissions

  • Accessing hardware:
    • Webcam
    • Microphone
  • Optional permissions:
    • Geolocation
    • Notifications
    • Clipboard (read/write)
  • Permission querying and status checks
  • Limitations and browser compatibility considerations

2. Reading Media Devices with navigator.mediaDevices

  • Device enumeration techniques
  • Managing device change events

3. Cross-browser Compatibility

  • API implementation:
    • navigator.permissions.query()
    • navigator.mediaDevices.enumerateDevices()
    • getUserMedia()
  • Strategies for Safari fallback

4. Media Device Handling

  • Device initialization: getUserMedia(constraints)
  • Configuring media device constraints
  • Managing media stream lifecycles (start/stop)
  • Responding to device changes

5. Recording Devices with MediaRecorder

  • Controlling streaming and recording states
  • Downloading .webm files
  • Generating real-time waveform previews

Optional Add-ons:

  • Exporting to .wav format using ScriptProcessorNode
  • Visualizing audio FFT spectrum
  • Displaying volume levels in decibels
  • Implementing voice recognition via webkitSpeechRecognition

Peer Connection

1. Signaling Servers

  • Bidirectional channel options:
    • WebSocket
    • Socket.io
    • SignalR
  • Structuring messages
  • Building a simplified WebRTC client
  • Executing the full signaling flow

2. Video Chat via WebRTC

  • Architecture: Node.js + ws
  • WebRTC client implementation using RTCPeerConnection
  • Conducting local end-to-end testing

Optional Features:

  • Implementing call hang-up (closing connections, stopping media)
  • Supporting group calling in multi-user rooms
  • Integrating token-based simple authentication

3. Screen Sharing

  • Utilizing getDisplayMedia()
  • Architectural patterns and implementation options

4. Session Description Protocol (SDP)

  • Overview and components
  • Reading and interpreting SDP data
  • Codec management:
    • Audio & Video codecs
    • Negotiation and control mechanisms
    • Fallback strategies

5. WebRTC Statistics with getStats()

  • Types of available statistics
  • Methods for interpreting stats
  • Creating live bitrate and jitter charts
  • Strategies for quality adaptation

6. All of the topic are

  • Hands-on use-case

Requirements

This course is designed for frontend and full-stack developers, technical architects, and engineers who are building browser-based real-time communication features such as video chat, screen sharing, or audio streaming. Participants should possess a working knowledge of JavaScript and web technologies, with optional prior experience in Node.js and WebSocket-based communication being beneficial.

 14 Hours

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